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VES Award-Winning VFX Supervisor | Creative & Technical Leadership | Film, TV & Emerging Media

ABOUT FABRICIO

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With over 20 years of experience delivering world-class visual effects for major Hollywood productions, I’m driven by the challenge of blending artistry, technology, and teamwork to create visuals that elevate storytelling and leave a lasting impact.

I’ve had the privilege of supervising high-profile projects such as Black Adam, Uncharted, and the VES Award–winning Last Night in Soho, as well as Venom: Let There Be Carnage, Devotion, and Spy Kids: Armageddon.
 

Earlier, I served as CG Supervisor and Compositing Supervisor on Wonder Woman 1984 and Men in Black: International, and as CG Lead on Deadpool 2, The Fate of the Furious, and the Academy Award–winning Blade Runner 2049.

My journey began in Brazil, where I spent 15 years building and leading VFX teams across film, television, commercials, and features, developing a deep, hands-on understanding of the full VFX pipeline, from on-set supervision to final delivery.

Let's Connect

Let’s connect. I’m always open to conversations about creativity, technology, and the future of VFX.

Awards

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2022 VES Award for Outstanding Supporting Visual Effects in a Photoreal Feature — Last Night in Soho.
Discover this and nine other international awards on the Awards Page.

Work Experience

  • Led visual effects supervision across high-end film and television productions, overseeing creative direction, technical execution, and cross-department collaboration. Worked closely with directors, producers, and global teams to ensure visual consistency, quality, and delivery within budget and schedule.

  • Supervised the digital effects pipeline, bridging on-set data acquisition with post-production execution. Ensured seamless integration between departments while maintaining creative intent, technical accuracy, and production efficiency.

  • Oversaw CG teams responsible for asset development, environments, animation, and lighting. Provided creative and technical guidance to ensure high-quality visuals aligned with project requirements and delivery timelines.

  • Led CG and lighting departments, defining visual look, lighting continuity, and rendering strategies. Collaborated closely with VFX Supervisors to maintain aesthetic consistency across sequences.

  • Managed CG production at the sequence level, coordinating artists and departments to deliver complex shots. Acted as the primary point of contact for creative and technical decisions within assigned sequences.

  • Contributed across multiple areas of the VFX pipeline, including lighting, compositing support, and technical problem-solving. Focused on efficiency, shot optimization, and pipeline reliability.

  • Specialized in lighting and rendering for feature film productions, ensuring visual realism, mood consistency, and technical precision while meeting demanding production schedules.

  • Supervised visual effects for film, television, and commercial projects, managing teams, budgets, and client expectations. Played a key role in translating creative concepts into polished final visuals across diverse formats.

  • Led CG teams responsible for animation, lighting, and rendering. Established workflows, mentored artists, and ensured technical and artistic standards across multiple projects.

  • Served as CG Lead for broadcast and long-form content, overseeing visual effects production for television programming. Ensured visual quality, consistency, and efficient turnaround within tight broadcast schedules.

  • Worked as a senior generalist across modeling, animation, lighting, and compositing for major television productions. Played a key role in advancing CG quality within one of Latin America’s largest broadcasters.

  • Presented industry insights on Visual Effects for Film and Television, sharing real-world production experience, workflows, and technical approaches with an international professional audience.

  • Collaborated with Autodesk development teams as a beta tester, providing production-level feedback to improve stability, workflows, and feature performance in industry-standard tools.

  • Supervised visual effects projects while managing teams, schedules, and client relationships. Contributed to both creative direction and operational leadership.

  • Taught foundational and advanced concepts in 3D graphics and visual effects, training emerging artists in industry tools and production workflows.

  • Delivered technical instruction in computer graphics and early VFX techniques, supporting the professional development of students entering the digital production field.

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